Negligee Crack Status
Cracked on release day (Day 1) — publicly playable ever since.
summarize SUMMARY
Negligee was released on protected by Steam. It was cracked by DARKSiDERS on , 0 days after release (Day 1), and the crack has stayed publicly available for 3616 days.
timeline STATUS TIMELINE
- rocket_launch Released
- lock_open Cracked by DARKSiDERS
- verified Status verified
photo_library SCREENSHOTS
memory SYSTEM HARDWARE REQUIREMENTS
| OS: | Windows XP |
help NEGLIGEE CRACK FAQ
Is Negligee cracked?
Yes. Negligee was cracked on Nov 19, 2016 by DARKSiDERS — a working bypass is publicly available.
When was Negligee cracked?
Negligee was cracked on Nov 19, 2016 — 24 Hours (Day 1) after release. The crack is attributed to DARKSiDERS.
How long did it take to crack Negligee?
24 Hours (Day 1) — counted from the Nov 19, 2016 release to the first public crack on Nov 19, 2016.
What DRM does Negligee use?
Negligee's recorded protection is Steam. Protection can change over time — publishers sometimes swap or remove DRM components in later updates.
Who cracked Negligee?
Negligee was cracked by DARKSiDERS. Scene attribution is recorded from public release notes; group activity varies over time.
Was Negligee cracked on release day?
Yes — the first public crack went live on Day 1 (Nov 19, 2016). Day-1 cracks typically mean the launch build shipped with weaker or quickly bypassed protection; it says little about the game itself.
Is Negligee on Steam?
Our data records no Steam AppID for Negligee — it is tracked as a PC title without a Steam store page.
Is the crack still working?
The first public crack of Negligee landed on Nov 19, 2016 and has remained publicly documented for 3616 days. Note that game updates can re-enable protection; cracks keep working on the builds they target.
Why isn't Negligee on Steam?
Our tracking records Negligee as a PC title without a verifiable Steam presence — either no AppID on record, or one that doesn't resolve to this game. That usually means the game is tied to another storefront or platform (for example an Epic Games Store or publisher-launcher release) — we only state what our data verifies.