Dishonored Crack Status
Cracked 3 days after release (Day 4) — publicly playable ever since.
summarize SUMMARY
Dishonored was released on protected by Steam. It was cracked by Ali213 on , 3 days after release (Day 4), and the crack has stayed publicly available for 5131 days.
timeline STATUS TIMELINE
- rocket_launch Released
- lock_open Cracked by Ali213
- verified Status verified
photo_library SCREENSHOTS
memory SYSTEM HARDWARE REQUIREMENTS
| OS: | Windows Vista / Windows 7 |
help DISHONORED CRACK FAQ
Is Dishonored cracked?
Yes. Dishonored was cracked on Oct 9, 2012 by Ali213 — a working bypass is publicly available.
When was Dishonored cracked?
Dishonored was cracked on Oct 9, 2012 — 3 Days (Day 4) after release. The crack is attributed to Ali213.
How long did it take to crack Dishonored?
3 Days (Day 4) — counted from the Oct 12, 2012 release to the first public crack on Oct 9, 2012.
What DRM does Dishonored use?
Dishonored's recorded protection is Steam. Protection can change over time — publishers sometimes swap or remove DRM components in later updates.
Who cracked Dishonored?
Dishonored was cracked by Ali213. Scene attribution is recorded from public release notes; group activity varies over time.
Is Dishonored on Steam?
Our data records no Steam AppID for Dishonored — it is tracked as a PC title without a Steam store page.
Is the crack still working?
The first public crack of Dishonored landed on Oct 9, 2012 and has remained publicly documented for 5131 days. Note that game updates can re-enable protection; cracks keep working on the builds they target.
What is Dishonored's Metacritic score?
Dishonored has a recorded Metacritic score of 91 / 100, captured around its release window. Crack status and game quality are independent — treat the score as one signal among many.
Why isn't Dishonored on Steam?
Our tracking records Dishonored as a PC title without a verifiable Steam presence — either no AppID on record, or one that doesn't resolve to this game. That usually means the game is tied to another storefront or platform (for example an Epic Games Store or publisher-launcher release) — we only state what our data verifies.